Wednesday, August 23, 2006

Game : Grand Theft Auto: San Andreas


Hi there, did anyone miss me?

I'm back today with a game review. I have been playing GTA:SA for quite awhile now. In fact, I started the doggone thing before I bought Oblivion, then ended up coming back to try to finish it afterI finished Oblivion, and still, I never saw the credits roll.

So, I figure it's about time to give it up and write a damn review.

All the GTA games have been terrific, and this one is no exception. It is the biggest, badest, and best GTA yet. The game spans three cities, clones of Los Angeles, San Fransisco and Las Vegas, and there is plenty of countryside in-between. Incredible. The simplicity that made the game fun to begin with is still there in complete and unabashed abundance: that is, driving around recklessly while listening to bangin' music. That really is the game, as far as I am concerned. Yes, SA includes (actually good) voice acting by our own Sam "SnakesOnAMuthaFuckinPlane" Jackson (did anyone get my call??) and the always magical James Woods. Yes, the series was an innovation of non-linear, sandbox world gameplay that spawned uncounted, unmentionable knock-offs. Yes, you run over hookers and shoot cops; or if you prefer, run over cops and shoot hookers. (The choice is yours!) But to me, the thrill of the game and the thing that kept me coming back for more, even after the game blue-screens on me twice, is that particular feeling you get when you are tearing down busy city streets, weaving between traffic and into wrong lanes and through stop lights and off cliff sides, and all to a great soundtrack, that makes it the polished genius that it is. The rest is just a colorful backdrop.

Now since I'm an opinionated li'l bastard, let me share my .02 about the whole damn mod scandal thing and the gratuitous violence that is destroying the children of America.

I don't deny that the game is violent. It is. You can and will kill all manners of people: hookers, hippies, cops, and gang bangers by the dozen. You will run red lights. You will make illegal left turns from the right lane. You will drive on the sidewalk. You will get into fender-benders and not stop to leave a note. For all these things, Rockstar should not apologize nor have its game or any game like it censored in any way. Because, besides being unconstitutional, if private interest groups had the ability to influence local or Federal governments to decide what could be published or not, this would not be a truly free society. The ability to write a racy novel, distribute a politically hostile movie, or produce a violent video game is part of what makes America great.

So, to all the lazy mothers out there who want the government to raise their child for them, here's my prescription: Take a tablespoon of tolerance in the morning and call me when your brain grows back...

...Or have you forgotten how much I have played this game? Because I will beat you to death with a dildo and then drive repeatedly over your bloody remains.

Sorry, couldn't resist. ;)

Wednesday, August 02, 2006

Siggraph

Today I went to my very first industry convention -- Siggraph!

It was lots of fun. I took the purple line (commuter rail) in to South Station, walked .75 miles SE to the Westin Hotel, and breathed a sigh of relief as I entered the cool, crisp, oh so sweetly air conditioned lobby.

In the morning I went to a class on high resolution head modeling, which was mostly useless and completely boring. I am so glad I am not in school anymore! After that we headed over to the convention hall and walked about the exhibit. Our UI builder sort of accidentaly snuck into this 'art exhibit' area that normally costs more. He couldn't help but tell us over and over again how cool the live, interactive music show was, how soft the couches were, or how awesome hot the virtual reality japanese chick was.

The rest of us had to make due with the plain old exhibit halls, which were really fun anyways. Notable booths included LucasArts, which was showing off this new physics technology where Indie can be bombarded endlessly with falling stones and will react dynamically to each one. Sweet. We also saw a few demos; the demo we saw at the Massive booth (the technology behind all the orcses fighting it out in the LOTR movies) was enlightening, but my favorite was actually the ZBrush booth, where we got to see a cool demo of the new version's features. ZBrush is a high-poly modeling tool that is very intuitive and acts like you are sculpting clay. It was used to make Davey Jones (squid faced bad guy) in the new Pirates movie.

The last thing we did was go to a Google party upstairs, where I finally ate some food (good food, actually) and a had a Corona on a near empty and quite dehydrated stomach. It kind of messed me up. They demoed the features in Google Earth and talked about the philosophy behind it, which was cool to see, but by that time we were all tired so we scooted out early and headed back towards home.